![]() e.g., if the target is a zombie, you explode the head immediately during the perfect dodge counter. the attacks during a perfect dodge counter would have the critical shot effect, no matter how other settings are set. default settings: both upper and lower limbs are enabled. you can choose which body part(s) to use the critical shot on with every hit. for example, if the "head" is enabled, the zombie's head would be exploded with one hit, no matter how other settings are set and you'd land a critical hit on the Pale Head if you fire on its head. setting this to 100 means a head/every limbs would always be exploded on every hit, even if the other elements' settings aren't met. value is in %, value lower than 0 would be treated as 0, and value greater than 100 would be treated as 100. ![]() when you hit an enemy, it has a chance to land a critical hit by this value. when activated, allows you to explode zombies' head off or explode any limbs in one hit, stun Nemesis/Hunters/dogs if you hit a week point, and killing Pale Head, with almost all the guns (including all handguns except the Magnum, all assault rifle, and the shotgun) base on various settings. allows you to reload your gun without any ammo pouch. quantity of the grenades (both flash and flag grenade and hand grenade) won't drop below 1 when being thrown. ![]() ammo clip still decrease until it reaches zero. allows you to fire the gun without any ammo clip. DISABLE auto-reload in the game option menu first! note that if min health is = 360, or just use perfect dodge mod together. ![]()
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